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Next Diablo III class will make players “hate” Blizzard

Speaking to VG, lead Diablo III designer Jay Wilson said that you may well be up in arms about the next class decisions Blizzard’s set to reveal for the game. “All the barbarian players are delighted...

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Diablo III will have content edited for certain regions

Diablo III lead designer, Jay Wilson, has revealed that even though Blizzard has included parental controls in its RPG, this will not be enough to get a release in some regions. Therefore, the game...

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Diablo III lead designer says Monk could get party-boosting skills

Over on the Diablo III forums at IncGamers, part two of an interview with lead designer Jay Wilson discusses some of the class skills for the Monk, along with his armor rating, weapon skills, and...

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Diablo III redline targeting system “not going anywhere”

Poor old Blizzard. There it is, making what’s likely to be the most successful action-RPG of all time in Diablo III and all people can do is moan about the colours, the atmosphere, the price of...

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Diablo III team currently “building content,” out of “discovery mode”

Yeah. You’re not going to be playing this for a good time yet. Diablo III director Jay Wilson has told IGN that the gigantically anticipated game is at a pre-polish stage. It still sounds a way off....

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Blizzard: “We’d happily put a game on console if it played well on console”

Look, consoles, it’s not you. It’s Blizzard. Well, ok, it’s also kinda you. Speaking during today’s Diablo III and World of Warcraft press conference at BlizzCon, Diablo III game director Jay Wilson...

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Blizzard confirms Diablo III beta

Blizzard’s confirmed at Blizzcon there will be a beta for Diablo III. Game director Jay Wilson told G4 there will be a closed beta, most likely for friends and family of Blizzard, but you can probably...

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Diablo III “on the home stretch,” says Blizzard

Diablo III director Jay Wilson has said the title is finally approaching “the home stretch.” Wilson wouldn’t drop a hint of a release date to the New York Times, but said it was entering crunch mode....

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Diablo III beta still on slate for September

Blizzard game director Jay Wilson said during the firm’s gamescom press conference that the Dibalo III beta is still slated for release by September. That’s the good news. The sort of bad news but...

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Diablo III to feature Inferno difficulty setting

Blizzard has detailed its toughest descent into the underworld yet. On top of the Normal, Nightmare, and Hell modes found in Diablo II, Diablo III switches it up another notch with Inferno, presumably...

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Blizzard has “never invested in” consoles to the degree it’s “doing now” with...

Jay Wilson has said Blizzard’s goal with creating a console version of Diablo III is to make it feel as if “it’s natively made for a console.” Speaking in the latest issue of Game Informer, Wilson said...

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Diablo 15th Anniversary website goes live, firm “almost done” with Diablo III

Blizzard has gone live with a 15 year Anniversary website for Diablo, which offers up a timeline, game overview, a retrospective, various developer interviews, and more. In one of the interviews,...

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Diablo III director: “No one will remember if the game is late”

Blizzard has dismissed complaints that Diablo III has spent too long in the cooker, citing the resulting quality of the finished product. “While working on Diablo III we’ve been called out for messing...

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Diablo III’s rune system now in final form

The troubled rune system in Diablo II has undergone one last dramatic redesign ahead of the RPG’s expected release this year. In a blog post, game director Jay Wilson revealed runes have been changed...

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Diablo III “expectations” post was “sarcastic”: Blizzard

Following a Blizzard blue post saying the firm is worried it “won’t be able to meet the expectations people have built up for themselves” over Diablo III, Jay Wilson has said the comment was...

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PvP Arena system in Diablo III to be added post launch

Blizzard has announced on the Diablo III blog the game will not ship with the PvP Arena system. Instead, it will be released in a patch following the game’s launch. “We’ve made the difficult decision...

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Blizzard developer diary examines the state of Diablo III development

Blizzard has released a developer diary featuring Diablo III director Jay Wilson, art director Christian Lichtner, and lead software engineer Jason Regier discussing the various stages and state of...

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Diablo III Inferno mode twice as difficult as internal testers approved

When Blizzard tested Diablo III’s Inferno difficulty, it ran detailed testing to ensure it found an appropriate challenge level – and then threw that data straight out the window in favour of turning...

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Diablo III director shut down discussions of perspective change

If the idea of a non-isometric game bearing the Diablo game fills you with horror and outrage, you’re not alone; the game’s director is right on board. During Diablo III’s development, someone floated...

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Diablo III has more voice acting than any other Blizzard game

Blizzard considered getting well-known actors in for Diablo III’s voice overs, but had to give up due to prohibitive costs. “I don’t know the exact length of the final script, but it’s definitely got...

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